This project requires the following third-party asset packages: If you encounter errors, please refer to the detailed instructions in Chapter 1, Setting Up for AR Development. Choose a location for the build files (I like using a Build/ folder in the project root) Ensure your mobile device is set up for USB debugging, is connected to your computer, and is turned on.Open the Player Settings window ( Edit | Project Settings | Player) and ensure the settings are configured as required for your target device (see Chapter 1, Setting Up for AR Development or the online documentation for ARCore or ARKit and Unity).Open the Build Settings window ( File | Build Settings), ensure the FrameworkDemo scene is checked in Scenes In Build, and none other scenes are checked.For example, I suggest starting with the FrameworkDemo scene found in the _ARFBookAssets/Chapter05/Scenes/ folder: To verify your installation, build one of the chapter projects. After import, the DOTween Utility Panel may open prompting you to Setup DOTween. Import the free DOTween package from the Asset Store ( ) using Package Manager as prompted.Import the free Serializable Dictionary Lite package from the Asset Store ( ) using Package Manager as prompted.Open the Package Manager ( Window | Package Manager), select Packages | In Project (from the filter dropdown in the upper-left of the window) and verify that the project includes the following packages: Addressables, AR Foundation, ARCore XR Plugin (and/or ARKit XR Plugin), Input System, Localization, TextMeshPro, Universal RP, XR Plugin Management.Open the Project Settings window ( Edit | Project Settings) and ensure that XR Plug-In Management is installed and your target XR Plugin is selected (ARCore or ARKit).If you did not choose a Target Platform from Unity Hub, do it now using File | Build Settings, choose your target platform (Android or iOS) and select Switch Platform.You will receive errors in the Console window due to missing third party packages that we cannot distribute on this GitHub repository. Unity will import the project assets and required Unity packages dependencies that it can. Select Ignore if prompted to open in Safe Mode.Open the project in Unity 2020.3 LTS using Unity Hub ( ).Clone this repository to your local development machine, for example, using GitHub Desktop ( ), another GUI, or the Git command line interface.For detailed set up instructions, see Chapter 1, Setting Up for AR Development, and Chapter 4, Creating an AR User Framework: Getting Started. This project was developed and tested using Unity 2020.3 LTS. With the following software and hardware list you can run all code files present in the book (Chapter 1-9). Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. Public void OnPlaceObject(InputValue value)įollowing is what you need for this book: Public class TestInputSystem : MonoBehaviour If you feel this book is for you, get your copy today!Īll of the code is organized into folders.
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